Chess is a game played by two people on a chessboard with sixteen  pieces of six types for each player. Each type of piece moves in a distinct way.

The goal of the game is to checkmate – that is, to threaten the opponent’s king with inevitable capture. Games do not necessarily end with checkmate – players often resign if they believe they will lose. In addition, there are several ways that a game can end in a draw 

At the beginning of the game, for each side is  one king, one queen, two rooks, two bishops , two knights , and eight pawns. The pieces are placed, one on a square, as follows:

  • The rooks are placed on the outside corners, right and left edge.
  • The knights are placed immediately inside of the rooks.
  • The bishops are placed immediately inside of the knights.
  • The queen is placed on the central square of the same color of that of the player: white queen on the white square and black queen on the black square.
  • The king takes the vacant spot next to the queen.
  • The pawns are placed one square in front of all of the other pieces.

Except for any move of the knight and castling, pieces cannot jump over other pieces. A piece is captured (or taken) when an attacking enemy piece replaces it on its square (en passant  is the only exception). The captured piece is thereby permanently removed from the game. [1]The king can be put in check but cannot be captured .

  • The king moves exactly one square horizontally, vertically, or diagonally. A special move with the king known as castling is allowed only once per player, per game .
  • A rook moves any number of vacant squares in a horizontal or vertical direction. It also is moved when castling.
  • A bishop moves any number of vacant squares in any diagonal direction.
  • The queen moves any number of vacant squares in a horizontal, vertical, or diagonal direction.
  • A knight moves to the nearest square not on the same rank, file or diagonal . (This can be thought of as moving two squares horizontally then one square vertically, or moving one square horizontally then two squares vertically—i.e. in an “L” pattern.) The knight is not blocked by other pieces: it jumps to the new location.Pawna
  • have the most complex rules of movement:
  • A pawn moves straight forward one square, if that square is vacant. If it has not yet moved, a pawn also has the option of moving twosquares straight forward, provided both squares are vacant. Pawns cannot move backwards.
  • Pawns are the only pieces that capture differently from how they move. A pawn can capture an enemy piece on either of the two squares diagonally in front of the pawn (but cannot move to those squares if they are vacant).

The pawn is also involved in the two special moves  en passant and promotion.


If a player’s king is placed in check and there is no legal move that player can make to escape check, then the king is said to be checkmated, the game ends, and that player loses. Unlike other pieces, the king is never actually captured or removed from the board because checkmate ends the game


Either player may resign at any time and their opponent wins the game. Players typically resign when they believe they are very likely to lose the game


The game ends in a draw  if any of these conditions occur:

  • The game is automatically a draw if the player to move is not in check but has no legal move. This situation is called a  stalemate.  An example of such a position is shown in the adjacent diagram.
  • The game is immediately drawn when there is no possibility of checkmate for either side with any series of legal moves. This draw is often due to insufficient material, including the endgames
    • king against king;
    • king against king and bishop;
    • king against king and knight;
    • king and bishop against king and bishop, with both bishops on squares of the same color
  • Both players  agree to a draw after one of the players makes such an offer.

The player having the move may claim a draw by declaring that one of the following conditions exists, or by declaring an intention to make a move which will bring about one of these conditions:

  •  Fifty move rule :There has been no capture or pawn move in the last fifty moves by each player.
  •  Threefold repetition : The same board position has occurred three times with the same player to move and all pieces having the same rights to move, including the right to castle or capture en passant.

Chess is the best game of strategy, tactics, patience and persistence.

Our work environment is just a chessboard. A chessboard on which we set up and we have to use all our pawns, smartly and in such a way that we can win the game. Its outcome defines our continuity not only in our working environment but also in our lives.

In MRK we can do those moves , follow those strategies, move the necessary pawns  together, so as to ensure that we win the game.

In MRK we help prevent and manage workplace bullying. It’s time for Checkmate ,